Andrea Windisch

// Hello, my name is Andrea


// and I'm designer & developer.


I'm born and raised in Vienna. 2021 I graduated from the Higher Federal Institution for Graphic Education and Research as a graphic designer and began the bachelor study program Creative Computing in St. Pölten, which teaches both design and programming. I love learning new tools and work on private projects. Besides that I also am into photography, illustrate since I was little and write books beside my studies.

my work

Mobile App – Leafminder

January 2024

UX/UI

frontend

illustration

The goal of this team semester project was to build a mobile app with basic CRUD functions. Leafminder is an app that helps you to keep an overview over your plants and reminds you to water them on a regular basis. An API provides additional information about the species so you can enhance your green thumb. I focused on the design, the UI, frontend development, image upload and naviagation logic of the app.

tools: Kotlin, Figma, Illustrator

view code on GitHub
download the app

Mobile App – PetWatch

December 2023

UX/UI

illustration

PetWatch is an UI/UX app prototype for a pet sitting app. The goal here was to create a concept for a secure platform where sitters nearby can find each other easy and quick. You have channels to communicate and also be kept updated during your stay away. The logo and illustrations were also part of the design process.

tools: Figma, Illustrator

Web Application – Dreamary

June 2023

UX/UI

backend

frontend

The purpose of the web application dreamary is that people can log and organize their dreams and at the same time share them with their friends. The website has a login system and the data of each user is saved in a mySQL database. You can add, edit and delete your dream entries and also search for entries with a search function. The UI wants the user to feel save and dreamy.

tools: express.js, ejs, MySQL, HTML/CSS, Figma, AfterEffects

view code on GitHub

Tetris Web Game

February 2023

packaging

illustration

This mini web game was a school project and aims to playfully reinvent a classic. While I got a lot of guidance and orientation logic wise from the internet and customized it, I wanted to get creative with the frontend design and get out most of the game in a very simple way. Therefore, I chose the pixel art aesthetic so the retro feeling is enhanced and made all graphic elements and animations by myself by using a pixel art software and CSS.

tools: javascript, HTML/CSS, Pixel Studio

try out the game!

Web Game – Gloomrun

January 2023

UX/UI

animation

development

For my first semester project, which was about mini web games, I build a endless running game like the dino game for the chrome browser. It is about a wanderer in a dark forest that gets scared while sitting at a fire place and runs away. Besides the logic we had to build in vanilla javascript, my goal was to achieve a good storytelling by animating some sequences in Procreate and After Effects and convey the gloomy feeling by using a collage aesthetic.

tools: javascript, HTML/CSS, AfterEffects, Procreate

try out the game!

Game Concept – Just a Dream!

December 2022

illustration

concept

The goal of this project was to create a video game concept, with a special focus on the concept art and mood of the game. The puzzle-platform horror adventure game is about the young girl Ava, who gets trapped in her dreams and has to alter her reality to escape with the help of her companion cat shadow. To get a feeling for the 2.5D game and its aesthetic, I sketched the main character 360° and created cover art and a in-game screen. It was fun experimenting with different brushes and to have full freedom in terms of style.

tools: Procreate

Klogästebuch – A guest book for the toilet

June 2022

editorial

illustration

Because I love to collect memories where I can, I designed a guest book for the people who need to use my toilet at home. The whole cover design is mostly made in Procreate, where I wanted to achieve a aesthetically pleasing appearance that looks clean and handmade, but also grasps the humorous part of the whole topic.

tools: Indesign, Photoshop, Illustrator

Book – Schicksal lässt grüßen

März 2022

writing

cover design

This is a satirical, post-apocalyptic novel whose absurdity is reinforced by the nostalgic retro look. I wrote and designed this book as my own personal project. For the front cover I mostly used Photoshop to compose the front page out of many images and played around with typo effects.

tools: Indesign, Photoshop, Illustrator

Children's book – Mama, was heißt gestorben?

January 2021

illustration

layout

This children's book was created together with Yvonne Richter as the author, while I was responsible for the illustrations and editorial design. The simple illustration style is intended to introduce children to a difficult topic in a visual way. Especially death is not easy for parents to explain to children, whereas this book should help them approach the task.

tools: Procreate, Indesign, Photoshop

view book on Amazon

Packaging – Nosic Nasal Spray

April 2020

packaging

branding

This nasal spray is designed in a way to attract the viewers attention in a fun way that appeals to children, while also making the intended use clear. The project was nominated for the Pro Carton Young Designers Awards '20 in the category of "Creative Cartonboard Ideas“.

tools: Illustrator

Laptop Case

November 2019

illustration

animation

The goal of this project was to represent one self on a laptop bag in the most representative way. I found a perpetum mobile a fitting metaphor for my attitude to work because it is really hard to pull me away of my working desk if I’m not 100% satisfied. Being a perfectionist is not always a healthy trait I assume.

tools: Illustrator

Playing Cards

June 2018

packaging

illustration

These playing cards were a personal project to enhance my illustration skills in Adobe Illustrator. Each suit has its own individual noble family, with a light and dark version of each character that was sketches by hand before. The box and cards are designed according to this light-dark scheme. This duality is further emphasized by the perspective of the box that again references the card designs.

tools: Illustrator

Animations & 3D

2019 – 2023

animation

3D

Here are a few examples where I experimented with animation tools like After Effects or Blender that I made in the last few years. I especially wanted to improve my animation timing skills and discovered my fascination for 3D modeling.

tools: Illustrator, AfterEffects, Blender