about me ~ % Hi, I'm Andrea

about me ~ % and I am a creative developer & designer.

about me ~ %

about me ~ % I come from Vienna. 2021 I graduated from the Higher Federal Institution for Graphic Education and Research as a graphic designer and 2025 I finished the bachelor program Creative Computing in the University of Applied Sciences in St. Pölten, where I focused on enhancing my coding skills. I love learning new skills and working on private projects. Besides that I also am into photography, illustrate since I was little and write books beside my studies.|

// Projects

Isle In The Clouds

Isle In The Clouds

2024-09-01

  • game
  • 3D
  • digital art
  • illustration
  • <Blender>
  • <Unity>

This game was created for a university project but turned to be more of a personal project of myself. Its a cozy, relaxing platformer that focuses on the story. Its about a pilot that lands on a small island. It is inhabited by an old man that tells him about his son and needs his help. The goal is to collect items and explore the island. Its a game created entirely by myself. For the assets and texture I mainly used Blender an Unity.

3D Living Room
3D Living Room
3D Living Room
3D Living Room
3D Living Room
3D Living Room
3D Living Room
3D Living Room

3D Living Room

2024-04-01

  • 3D
  • animation
  • <Blender>

This room was a little exercise to practice modelling and texturing in Blender. It is a replica to my own living room.

Leafminder
Leafminder
Leafminder

Leafminder

2024-01-01

  • frontend
  • UX/UI
  • app
  • <Kotlin>
  • <Figma>
  • <Illustrator>

The goal of this team semester project was to build a mobile app with basic CRUD functions. Leafminder is an app that helps you to keep an overview over your plants and reminds you to water them on a regular basis. An API provides additional information about the species so you can enhance your green thumb. I focused on the design, the UI, frontend development, image upload and naviagation logic of the app.

PetWatch
PetWatch
PetWatch
PetWatch

PetWatch

2023-12-01

  • illustration
  • digital art
  • app
  • UX/UI
  • <Figma>
  • <Illustrator>
  • <Procreate>

This is the projePetWatch is an UI/UX app prototype for a pet sitting app. The goal here was to create a concept for a secure platform where sitters nearby can find each other easy and quick. You have channels to communicate and also be kept updated during your stay away. The logo and illustrations were also part of the design process.ct description

Booknook
Booknook
Booknook
Booknook
Booknook

Booknook

2023-12-01

  • analogue
  • <Arduino>

The goal of this project was to get to know the Arduino and create electrical circuits by creating a booknook by myself. As theme I chose an astronomy library. Besides designing all the visual details, I also implemented a multiple LED strips, pins, a little speaker and a movement sensor. When it is triggered, the lights simulate a thunder lightning and thunder.

Dreamary
Dreamary

Dreamary

2023-06-01

  • frontend
  • UX/UI
  • backend
  • <Figma>
  • <Express.js>

The purpose of the web application dreamary is that people can log and organize their dreams and at the same time share them with their friends. The website has a login system and the data of each user is saved in a mySQL database. You can add, edit and delete your dream entries and also search for entries with a search function. The UI wants the user to feel save and dreamy.

3D Experiments

3D Experiments

2023-05-01

  • animation
  • 3D
  • digital art
  • <Blender>

Here are a few examples where I experimented with 3D and animation tools like Blender that I made in the last few years.

Tetris

Tetris

2023-02-01

  • website
  • game
  • digital art
  • UX/UI
  • <HTML/CSS>

This mini web game was a school project and aims to playfully reinvent a classic. While I got a lot of guidance and orientation logic wise from the internet and customized it, I wanted to get creative with the frontend design and get out most of the game in a very simple way. Therefore, I chose the pixel art aesthetic so the retro feeling is enhanced and made all graphic elements and animations by myself by using a pixel art software and CSS.

Just a Dream!
Just a Dream!
Just a Dream!
Just a Dream!
Just a Dream!
Just a Dream!

Just a Dream!

2022-12-01

  • digital art
  • illustration
  • <Procreate>

The goal of this project was to create a video game concept, with a special focus on the concept art and mood of the game. The puzzle-platform horror adventure game is about the young girl Ava, who gets trapped in her dreams and has to alter her reality to escape with the help of her companion cat shadow. To get a feeling for the 2.5D game and its aesthetic, I sketched the main character 360° and created cover art and a in-game screen. It was fun experimenting with different brushes and to have full freedom in terms of style.

Klogästebuch
Klogästebuch
Klogästebuch
Klogästebuch

Klogästebuch

2022-06-01

  • digital art
  • illustration
  • editorial
  • <InDesign>
  • <Procreate>

Because I love to collect memories where I can, I designed a guest book for the people who need to use my toilet at home. The whole cover design is mostly made in Procreate, where I wanted to achieve a aesthetically pleasing appearance that looks clean and handmade, but also grasps the humorous part of the whole topic.

Gloom Run

Gloom Run

2022-01-01

  • website
  • game
  • digital art
  • illustration
  • frontend
  • <Procreate>
  • <HTML/CSS>
  • <After Effects>

For my first semester project, which was about mini web games, I build a endless running game like the dino game for the chrome browser. It is about a wanderer in a dark forest that gets scared while sitting at a fire place and runs away. Besides the logic we had to build in vanilla javascript, my goal was to achieve a good storytelling by animating some sequences in Procreate and After Effects and convey the gloomy feeling by using a collage aesthetic.

Schicksal lässt grüßen!
Schicksal lässt grüßen!
Schicksal lässt grüßen!

Schicksal lässt grüßen!

2022-01-01

  • editorial
  • photo editing
  • <InDesign>
  • <Photoshop>

This is a satirical, post-apocalyptic novel whose absurdity is reinforced by the nostalgic retro look. I wrote and designed this book as my own personal project. For the front cover I mostly used Photoshop to compose the front page out of many images and played around with typo effects.

Mama, was heißt gestorben?
Mama, was heißt gestorben?
Mama, was heißt gestorben?
Mama, was heißt gestorben?
Mama, was heißt gestorben?
Mama, was heißt gestorben?
Mama, was heißt gestorben?

Mama, was heißt gestorben?

2021-01-01

  • editorial
  • illustration
  • <InDesign>
  • <Procreate>

This children's book was created together with Yvonne Richter as the author, while I was responsible for the illustrations and editorial design. The simple illustration style is intended to introduce children to a difficult topic in a visual way. Especially death is not easy for parents to explain to children, whereas this book should help them approach the task.

Nosic Nasal Spray
Nosic Nasal Spray
Nosic Nasal Spray

Nosic Nasal Spray

2020-04-01

  • packaging
  • <Illustrator>

This nasal spray is designed in a way to attract the viewers attention in a fun way that appeals to children, while also making the intended use clear. The project was nominated for the Pro Carton Young Designers Awards '20 in the category of "Creative Cartonboard Ideas“.

Laptop Case
Laptop Case

Laptop Case

2019-11-01

  • digital art
  • illustration
  • animation
  • <Illustrator>

The goal of this project was to represent one self on a laptop bag in the most representative way. I found a perpetum mobile a fitting metaphor for my attitude to work because it is really hard to pull me away of my working desk if I’m not 100% satisfied. Being a perfectionist is not always a healthy trait I assume.

Animation Experiments
Animation Experiments

Animation Experiments

2019-03-01

  • animation
  • digital art
  • <After Effects>
  • <Illustrator>

Here are a few examples where I experimented with animation tools like After Effects of the last few years. I especially wanted to improve my animation timing skills.

Playing Cards
Playing Cards
Playing Cards
Playing Cards
Playing Cards

Playing Cards

2018-06-01

  • digital art
  • illustration
  • <Illustrator>

These playing cards were a personal project to enhance my illustration skills in Adobe Illustrator. Each suit has its own individual noble family, with a light and dark version of each character that was sketches by hand before. The box and cards are designed according to this light-dark scheme. This duality is further emphasized by the perspective of the box that again references the card designs.

© 2025, Website created by Andrea Windisch